The methodology used in this paper is study of literature or literature review The Implementation of Saving Star Games (SSG) can be done through three stages through ABA experimental design, ie the baseline phase, treatment phase, and the phase of the baseline after treatment. This idea does not have negative effects on children, because the process of behavior modification is very attractive and in accordance with the age of the child. The Saving Star Games (SSG) is a concrete idea and very easily applied by the parent / facilitators because the concept is simple but surely. Tokens are given in the form of pieces that can be redeemed for prizes dream that has been agreed. The Saving Star Games (SSG) is a behavior modification technique by giving token (star stamp) immediately after the targeted behavior appears. Thus we need a concrete and effective solutions to overcome these conditions above. Based on the research conducted, the impact of online gaming addiction may decrease motivation and achievement in children. Children who experience addiction to the online game shows the characteristics of the child's inability to control or adjust the time according to the social role than the time for indulgence to play online games more than 4 hours on a single play. Results of research conducted by Sanditaria (2012) in Sumedang, Indonesia shows that of the 71 children, 62% had an online gaming addiction. Contributions development of technological progress in creating a wide variety of games ranging highly variable in both games that are offline and online gaming.
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